Wednesday 1 May 2013

DirectX 11 Up and Running!

Success! I have managed to set up and compile my very first DirectX 11 App. This is an evolution from my previous game engine and I've tried so hard to get the structure correct from the start.

But funnily enough the more I programmed the more the elusive "correct structure" changed. Never the less I will push on with the hopes to come back and refactor and clean up things later.

I'd normally post a screen shot to celebrate but as it's nothing more than a black window it seems a little pointless at this stage. But don't worry as more interesting stuff starts to happen I will post screenshots.

Next on my list of things to convert over from my old engine is the sky rendering.

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